
Generally I have found games with mechanics like this to have a low level of danger and be kind of boring, although I haven’t played this system.

My understanding is that this kind of system lets players “buy” successes this is supposed to be “heroic” in the case of Conan and John Carter due to their superhuman abilities, or (I suppose in the case of Star Trek) due to the power of far future technology. Modiphius published a licensed Star Trek RPG from 2017 to the present, using the 2d20 system that is used for Conan, John Carter, and other RPGs. Even the print reference books are limited to what’s available on the used market, and getting copies for each player would not be cheap. These days I run games from electronic system reference documents, PDFs, and community material as well as the hardback reference books, but this is simply not available for this system. This shows the pitfalls of running a licensed-property game that it not an open game: it is almost impossible to find accessible reference materials for this game online. It has some good reference books, but it’s extremely out of print and not available in PDF. I’ve only seen the Creatures book, and the stat blocks are clearly quite differentfrom a lot of D&D-style RPGs, but it also has a lot of good writing about running an episodic and cinematic game.


There are fan supplements for Savage Worlds, science fiction RPGs like the Cypher System (which was boring the only time I played it), and then there’s the Traveller RPG, which (with multiple editions, publishers, and retroclones) I really don’t know where to start with.

Trying to wrap my head around how many Star Trek RPGs exist.
