


This is because Unity does not have a way to determine whether the scripts in your selection reference other scripts. More info See in Glossary, Unity includes all scripts in your project. Note: If you select Include dependencies, and your current selection contains or references any scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. This can be a quick way of exporting several assets without manually locating them all. So, for example, if you select a Scene and export a package with all dependencies, then Unity exports all Models, Textures and other assets that appear in the Scene as well. Tip: When exporting a package, Unity can export all dependencies See in Glossary as well. Name and save the package anywhere you like. Leave Include dependencies enabled to auto-select any assets used by the assets you already selected.Ĭlick Export to bring up the file explorer, and choose where you want to store your package file. In the dialog box, select the assets you want to include in the package by clicking on the boxes so they are checked. More info See in Glossary > Export Package from the menu to open the Exporting package dialog box. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image.

Open the project you want to export assets from.Ĭhoose Assets Any media or data that can be used in your game or project. Note: If your assets are high quality and you believe other users would find them useful, follow the instructions in the documentation for Publishing to the Asset Store to create a package draft and upload it to the Asset Store For example, you might want to create an asset package to copy a number of assets or an entire Scene from one project to another.įollow the instructions in this section for exporting asset packages from the Assets menu in the Unity Editor. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. However, you can also use the asset package A collection of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files, with the. More info See in Glossary, samples, tools, or other assets, Unity recommends creating your own Unity package.

In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Note: If you want to share scenes A Scene contains the environments and menus of your game.
